Developed by the independent studio Wrong Organ, Mouthwashing transports players aboard the cargo freighter Tulpar on a haunting voyage into the depths of psychological horror. Set in the vastness of space, the story begins 147 days into the Tulpar’s 382-day delivery route, with five crew members struggling to maintain their grip on reality after a mysterious collision leaves them stranded with dwindling resources.
Led by Captain Curly, the crew’s troubles escalate as their circumstances grow increasingly desperate. But Mouthwashing isn’t the type of game to spook players with gore or jumpscares. Through nonlinear storytelling and unsettling atmosphere, it submerges them in the unraveling minds of its characters instead. Shifting between past and present, players see the events leading to the ship’s crash through Curly’s perspective before the impact, then navigate the aftermath as acting Captain Jimmy.
This dual timeline adds mystery as revelations continuously surprise, even when resolution seems nigh. It evolves the crew members in intriguing ways too, from eager intern Daisuke to seasoned mechanic Swansea, all dealing with isolation in their own tragic manners. Ultimately though, the true horror stems from how their bonds fracture under strain, turning former colleagues against one another as madness takes hold.
With unnerving visuals and minimalist first-person exploration enhancing an atmospheric narrative, Mouthwashing proves that indies like Wrong Organ can unsettle through creativity rather than spectacle. Its psychological tale grips to the end, a testament to the power of concise, compelling storytelling in horror.
Stranded in Time
The story of Mouthwashing is set aboard the cargo freighter Tulpar, midway through its delivery route of over a year’s duration. Players are introduced to the five crew mates – Captain Curly, co-pilot Jimmy, medic Anya, mechanic Daisuke and the seasoned Swansea. But 147 days into the voyage, disaster strikes when Curly steers the ship into an asteroid.
In the aftermath, the nonlinear narrative shuffles between two perspectives. As Curly before the collision, players feel the pressures weighing on him from above until fateful decisions are made. Then as Jimmy striving to lead in the present, they witness the aftermath through his eyes – the ship adrift, crew limited to dwindling supplies with only mouthwash in surplus. Communications down, rescue unlikely, the truth behind Curly’s actions remains murky.
This dual timeline adds mystery. Though revelations surprise, Mouthwashing excels at evolving character. Bold yet optimistic, Daisuke hopes where Swansea fears. Anya adheres strictly to protocols while seeking purpose. Jimmy develops understanding for Curly’s burdens. Their fates intertwine atop mounting isolation and loss of control as desperation grows.
Environment also shapes the story. Flashbacks showcase past crew dynamics before tensions rose paramount. Restricted areas reflect the hull’s damage, confining survivors further. Around each corner uncertainty looms – who will emerge from solitude sane, and who give in to primal instincts? The revelations are grim yet mesmerizing, as each mystery unearthed provides another piece in the crew’s tragic undoing.
Through its nonlinear layout surprise proves king in Mouthwashing. Mastery lies in how the tale toys with perceptions and retrospectively sheds new light on characters. Dense atmosphere enwraps the player in a closing noose, bound equally with the crew in a drifting coffin, as madness creeps ever closer within the haunted halls of the past and present Tulpar.
An Atmosphere of Dread
Within Mouthwashing’s confines, gameplay takes a backseat to its unnerving narrative. Players explore the crumbling Tulpar corridors through a first-person viewpoint, tasked with aiding the other survivors however possible. Objectives are barebones – distribute medikits, locate crewmates amid the wreckage – focusing attention on the deteriorating minds around you.
Interaction boils down to conversing with comrades through text dialogues and rummaging the sparse inventory. Items function as puzzle pieces, their meanings shifting each haunting time-hop. A code scanner decrypts notes scrawled by minds coming undone, unsealing new routes amid the chaos.
Yet intrigue stems less from problem-solving than wading through a deepening sea of psychological unease. Calm missions mask a building sense of powerlessness against the inevitable. Fragmented realities plague dreams and glimpses into cursed pasts, eroding sanity little by little.
Weaving between narratives, unearthly sequences unfold. Emergency beacons float endlessly through a void as miasma closes in. Glitches plague terminals with ominous messages no repair can remedy. Pieces of a twisted corporate loyalty program surface, their placations twisting into threats against helpless survivors.
Simple as its systems may be, Mouthwashing excels at gripping through atmosphere rather than jumpscares. Its horror stems from the terror of unraveling psyches, not flesh. Stripping away traditional escapism, players endure each crewmember’s harrowing descent by witnessing their turmoil up close, sharing in a terror that needs no specter or monster to haunt from the shadows. Instead, the true horror lies within.
A Visual Feast for the Eyes
Mouthwashing comes to life through its imaginative presentation. Muted yet expressive pixelated graphics immerse players in the dank corridors of the damaged Tulpar. Drawing from vintage survival horror, the visuals cultivate an eeriness that chills to the bone.
Creative horrors abound, from the ominous horse head stalking corridors to the gruesome details of Curly’s charred body. Fantasy blurs with reality too, as datamoshed textures and corrupted footage twist objectives into unhinged demands. Each grotesque flourish strengthens the atmosphere of claustrophobic dread.
The 16-bit aesthetic transports back to PlayStation classics like Silent Hill. Low-poly models portray characters with expressive charm, while painstaking environmental renders cram foreboding intricacies into the ship’s cramped nooks. Dark tones and retro filters complete the nostalgic style.
More profoundly, the ship evolves between timelines. Emergency foam flooding past haunts differ from later, when decay opens new pathways. Visual storytelling shines through these transforming stages. Wreckage emerges as a character in its own right, further dramatizing each crewmember’s spiraling plight.
Outside spoken lines, audio does profound work too. Ambient ship noises hum a constant undertone of malfunction. Eerie tones accentuate the surreal, warping serenity into delirium. Together with its unsettling artwork, Mouthwashing engulfs all senses in a bubble of isolating terror.
Through simplistic means, the visuals craft a complex web of atmospheric horror. Their expressiveness gives each unanswerable threat a living form, keeping players constantly off-kilter in the tensest of ways. In this, Mouthwashing proves less truly is more when tapping creativity over realism to undermine audiences with art.
Horrors Within and Without
Mouthwashing confronts unnerving themes through its entrapment of players aboard the doomed Tulpar. As supplies dwindle in the sinking freighter, survivors face their mortality amid mounting isolation. Cut off from civilization with the crew as sole company, tensions inevitably flare under strain.
Interactions probe humanity’s fragility when desperation takes hold. Trust splinters, paranoia spreads, and pragmatism surrenders to primal instinct. Former comrades turn as provisions grow scarce and hope feels farther still. Stymied agency sparks rash actions, compounding the unraveling.
Delving deeper, each character symbolizes horrors within. Anya’s compassion crumbles against Hippocratic duty. Swansea shields frailty with gruffness. Daisuke’s optimism curdles when circumstance sours. Even Curly’s madness holds meaning – what pressures bore his breakdown? Each reveals psychology’s breaking point differs, and ghosts haunt in solitude.
In exploring such interior terrors, Mouthwashing’s horrors resonate beyond flesh. Body breakages arise yet stem from violations of the soul. Grotesqueries surface through dreams, as the past haunts the present. Isolation births monsters when reality and fantasy fuse in fractured minds left to decay alone with memories.
Minimalism amplifies these themes’ impact. Players share survivors’ entrapment aboard the spartan Tulpar. As supplies wax and wane, so too does hope until madness fills the void. Through its environmental and narrative strategies, Mouthwashing incubates unease that lingers by burrowing deep under the psyche’s skin.
Room for Improvement
While Mouthwashing excels in many ways, it is not without flaws. Chiefly, the absence of meaningful gameplay can turn some away. Outside a few chase sequences and puzzles, players chiefly explore without true interaction. This minimalism intensifies the story’s horrors immensely, but some may find the lack of substance disappointing.
Additionally, brevity becomes an issue. At a mere two hours, some plot threads feel prematurely concluded or underdeveloped. With such a strong foundation of characters and concepts, expanding the runtime could have deepened certain arcs even further.
More puzzles may have helped here, breaking up the narrative pace while simultaneously fleshing out the Tulpar’s setting. More complex challenges could showcase Crew abilities, offering insight beyond what scant tasks imply.
Lastly, overreliance on familiar tropes like jump scares or scripted pursuits risks dating the experience compared to peers pushing boundaries. Mouthwashing excels by subverting expectations, yet falls back on genre conventions at times that interrupt the chilling atmosphere.
Still, such shortcomings feel minor given all that Mouthwashing achieves within its limitations. Strong visual and sound design, unforgettable characters, and masterful storytelling prevent faults from marring an otherwise outstanding whole. With a larger budget, Wrong Organ’s creativity could truly shine unrestrained. Until then, their debut displays ample promise for even greater horrors yet to be imagined.
An Experience to Remember
In the span of its brief two-hour runtime, Mouthwashing achieves success far beyond its modest scope. Wrong Organ wrings enormous terror from minimal ingredients by leveraging creative visuals and gripping narrative to keep players constantly unbalanced.
Through dank pixelated corridors, survivors face psychological ruin with grounded yet grotesque depictions of humanity breaking down. Nonlinear storytelling continually surprises by evolving understanding of each Crew member’s descent into madness. Their despair resonates with troubling insight.
Further horror stems not from haunted halls but within. Isolation and lack of control dismantle dignity piece by piece as the story progresses. Viewers share this claustrophobic sensation aboard the doomed Tulpar. Atmosphere dominates through understated interactions and unshakable drear clinging long after credits roll.
Mouthwashing proves smaller indie teams can unsettle as profoundly as blockbusters through passion alone. Its emotional impact lingers by burrowing past expected genre tropes to prey on more unnerving existential fears instead. Memorable moments defy weak gameplay through unapologetic creativity.
For those seeking a distinct yet disturbing voyage beyond standard scares, Mouthwashing offers one of psychological horror’s most haunting destinations. Its terrors will embed long after the final puzzle pieces snap into place. An unforgettable experience for the brave.
The Review
Mouthwashing
Through atmospheric storytelling and unsettling style, Mouthwashing exceeds expectations to deliver one of the most intense and haunting adventures in recent horror gaming. Stripping mechanics to their barest essence intensifies focus on the unravelling of its captivating characters. Bold yet understated, Wrong Organ's debut shows immense promise for nightmares yet to come.
PROS
- Memorable characters and gripping nonlinear narrative
- Unique retro visual design and unsettling atmospherics
- Intense psychological horror themes explored with insight
- Maximizes terror through minimalist first-person exploration
CONS
- Brevity leaves some story threads feeling unfinished
- Lack of "gameplay" may turn away those seeking interaction
- Overrelies on a few familiar horror tropes and sequences