Bad Cheese Review: Brilliant Concept, Bumpy Execution
Bad Cheese presents itself with the familiar, jaunty energy of a 1920s cartoon. The rubber-hose limbs and pie-cut eyes evoke...
Read moreDetailsHighlights
* Senior Video Game Journalist and Narrative Analyst, known for expert breakdowns of game mechanics and storytelling systems.
* Specializes in role-playing games (RPGs) and indie game analysis, with a particular focus on player choice, consequence, and narrative design.
* Experienced in consulting indie game developers on narrative structure and player engagement.
Experience
Coby D'Amore is a senior video game journalist renowned for his in-depth analysis of game mechanics and narrative systems. Coby goes into great detail about the complicated ways that games combine story with player choice. He focuses on how these parts work together in narrative-driven RPGs and indie games. With a strong technical background in computer science, Coby has the unique ability to break down complex game mechanics into accessible, yet thorough analyses that appeal to both casual and hardcore gamers alike.
He recently joined the writing staff at Gazettely and is now in charge of producing in-depth reviews and feature articles. He has also written for Pixel Pulse Magazine, ByteBreak Gaming, and Digital Quest Quarterly. When he's not writing, Coby is a passionate supporter of the game community.
Coby's writing strategy entails going through each game three times: once for fun, once for technical analysis, and once to break down narrative and design decisions. His reviews are insightful and well-rounded as he looks at things from different angles. This helps readers understand what makes games truly special.
Education
Coby got his Bachelor of Science in Computer Science from the University of Washington, where he learned a lot about making games. His final project was to make a choice-based narrative game engine. This sparked his interest in games' technical and narrative sides even more. Coby has studied computer science and game development, which helps him explain even the most complicated technical topics in a way that is easy to understand. This is a skill that has become a signature of his writing.
Future Projects
Coby is working on making videos and wants to start a YouTube channel where he will discuss game mechanics and design ideas in more depth. In the long run, he wants to use his love of game journalism and technical knowledge to start a mentorship program for people who want to become game journalists. He also wants to make his independent RPG, combining classic RPG features with cutting-edge, experimental narrative techniques.
Bad Cheese presents itself with the familiar, jaunty energy of a 1920s cartoon. The rubber-hose limbs and pie-cut eyes evoke...
Read moreDetailsLost Soul Aside arrives after a long period of development, its journey beginning as the vision of a single creator...
Read moreDetailsThe Knightling places players in the small boots of an apprentice to the world's greatest hero, Sir Lionstone. The adventure...
Read moreDetailsFresh Tracks presents a concept that sounds improbable on paper: a rhythm game on skis. Developer Buffalo Buffalo combines the...
Read moreDetailsJoe Musashi is back. After more than a decade in the shadows, Sega’s iconic ninja returns in a modern revival...
Read moreDetailsParticle Hearts begins without a voice. You awaken as a figure of coalesced light in a world built from the...
Read moreDetailsRemaking a title as foundational as Metal Gear Solid 3: Snake Eater is a delicate operation. The 2004 original set...
Read moreDetailsA child wakes beneath an overpass, the city around them worn and silent. In a nearby lot, a horned creature...
Read moreDetailsSenua's Saga: Hellblade II picks up after the harrowing events of the first game, trading the mythological Norse underworld for...
Read moreDetailsDiscounty reframes the often chaotic experience of retail work into a charming management simulation. The game asks a simple question:...
Read moreDetails









