Thirteen years disappear every time Jan Scientist closes the cryosleep chamber. That single rule gives The...
Read moreDetailsThirty seconds sounds generous until a corridor fills with robots, automated weapons begin firing in every...
Read moreDetailsLosing the Shield Saw changes the first hour of Revelations from a familiar power fantasy into...
Read moreDetailsParrying changes the rhythm of Edward Kenway’s first sword fights. Blue attacks invite a timed response,...
Read moreDetailsMost twin-stick shooters ask how long you can survive once the screen fills with enemies. HYPERWIRED...
Read moreDetailsScarcity has always been the cleanest way to make Voyager make sense as a video game....
Read moreDetailsBeastro makes its strangest design choice before the first battle happens: dinner is the deck. Timberline...
Read moreDetailsA Wave Cannon is a strange thing to turn into homework. In the arcade lineage of...
Read moreDetailsCarrying the fawn is the first design promise the game makes, and it is a smart...
Read moreDetailsA good Devil May Cry fight turns button presses into choreography, then grades the player for...
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