• Latest
  • Trending
Ra Ra BOOM Review

Ra Ra BOOM Review: Looks Great, Plays Poorly

The Face of Horror Review

The Face of Horror Review: Beauty Becomes the Cruelest Weapon

Trash Mountain Review

Trash Mountain Review: A Queer Homecoming That Refuses Easy Villains

Let Us Through, Dear Ancestors Review

Let Us Through, Dear Ancestors Review: Salvation Built on Other People’s Bodies

One Minute to Midnight Review

One Minute to Midnight Review: Old Romances, New Rules, Unsettled Accounts

Nightsleeper

BBC Moves ‘Nightsleeper’ From the Rails to Open Water for Season 2

1 hour ago
Pendle 1612

‘House of the Dragon’ Actress Maddie Evans to Lead British Witch-Trial Horror

1 hour ago
Javier Bardem

Javier Bardem to Receive Lifetime Achievement Award at Rome Film Festival

1 hour ago
Club Kid

Jordan Firstman’s ‘Club Kid’ Takes Top Honor at Deauville After Cannes Breakout

1 hour ago
Sunday in the Park With George

West End’s ‘Sunday in the Park With George’ Pushed to 2028 After Grande, Bailey Both Exit

1 hour ago
Andrew Scott

Andrew Scott Returns to the Role That Made Him a Stage Star, This Time on Film

1 hour ago
Arrested Memory Review

Arrested Memory Review: When Confusion Starts Looking Like Evidence

Drawn Together Review

Drawn Together Review: Attractive Leads, Predictable Machinery

  • Home
  • Privacy Policy
  • Terms and Conditions
  • Gazettely Review Guidelines
Monday, September 14, 2026
GAZETTELY
  • Home
  • Movie and TV News
    Nightsleeper

    BBC Moves ‘Nightsleeper’ From the Rails to Open Water for Season 2

    Pendle 1612

    ‘House of the Dragon’ Actress Maddie Evans to Lead British Witch-Trial Horror

    Javier Bardem

    Javier Bardem to Receive Lifetime Achievement Award at Rome Film Festival

    Club Kid

    Jordan Firstman’s ‘Club Kid’ Takes Top Honor at Deauville After Cannes Breakout

    Sunday in the Park With George

    West End’s ‘Sunday in the Park With George’ Pushed to 2028 After Grande, Bailey Both Exit

    Andrew Scott

    Andrew Scott Returns to the Role That Made Him a Stage Star, This Time on Film

    Jon Hamm American Hostage

    Jon Hamm: “American Hostage” Speaks to Today’s Politics

    Mr. Irrelevant

    “Mr. Irrelevant” Trailer: Corenswet Trades Superman for the NFL

    Reba McEntire

    Reba McEntire to Honor Dolly Parton at the 2026 Emmys

  • Movie and TV Reviews
    The Face of Horror Review

    The Face of Horror Review: Beauty Becomes the Cruelest Weapon

    Trash Mountain Review

    Trash Mountain Review: A Queer Homecoming That Refuses Easy Villains

    Let Us Through, Dear Ancestors Review

    Let Us Through, Dear Ancestors Review: Salvation Built on Other People’s Bodies

    One Minute to Midnight Review

    One Minute to Midnight Review: Old Romances, New Rules, Unsettled Accounts

    Arrested Memory Review

    Arrested Memory Review: When Confusion Starts Looking Like Evidence

    Drawn Together Review

    Drawn Together Review: Attractive Leads, Predictable Machinery

    The Housewife Review

    The Housewife Review: Respectability Makes a Dangerous Disguise

    River Review

    River Review: Familiar Slasher Waters Hide Something Stranger

    Girl Group Review

    Girl Group Review: Pop Joy Struggles Against Tired Comedy

  • Game Reviews
    Tiny Eden Review

    Tiny Eden Review: The Garden Thrives Even When the Systems Struggle

    Donutal Review

    Donutal Review: Two Aliens, One Interrogation Room, Plenty of Trouble

    The Alighieri Circle: Dante's Bloodline Review

    The Alighieri Circle: Dante’s Bloodline Review: Hell Is Better Solved Than Explained

    Marvels Wolverine Review

    Marvel’s Wolverine Review: A Great Logan Trapped in a Limited Action Game

    NHL 27 Review

    NHL 27 Review: EA Has the Right Ideas, Mostly

    Welcome to Elderfield Review

    Welcome to Elderfield Review: Roll the Dice and Tend the Crops

    Barbarian Saga: The Beastmaster Review

    Barbarian Saga: The Beastmaster Review: Great Transformations, Rough Execution

    Apidya' Special Review

    Apidya’ Special Review: One Cult Classic Still Has Plenty of Sting

    Bus Simulator 27 Review

    Bus Simulator 27 Review: A Management Sim Waiting for Mechanical Repairs

  • The Bests
No Result
View All Result
  • Home
  • Movie and TV News
    Nightsleeper

    BBC Moves ‘Nightsleeper’ From the Rails to Open Water for Season 2

    Pendle 1612

    ‘House of the Dragon’ Actress Maddie Evans to Lead British Witch-Trial Horror

    Javier Bardem

    Javier Bardem to Receive Lifetime Achievement Award at Rome Film Festival

    Club Kid

    Jordan Firstman’s ‘Club Kid’ Takes Top Honor at Deauville After Cannes Breakout

    Sunday in the Park With George

    West End’s ‘Sunday in the Park With George’ Pushed to 2028 After Grande, Bailey Both Exit

    Andrew Scott

    Andrew Scott Returns to the Role That Made Him a Stage Star, This Time on Film

    Jon Hamm American Hostage

    Jon Hamm: “American Hostage” Speaks to Today’s Politics

    Mr. Irrelevant

    “Mr. Irrelevant” Trailer: Corenswet Trades Superman for the NFL

    Reba McEntire

    Reba McEntire to Honor Dolly Parton at the 2026 Emmys

  • Movie and TV Reviews
    The Face of Horror Review

    The Face of Horror Review: Beauty Becomes the Cruelest Weapon

    Trash Mountain Review

    Trash Mountain Review: A Queer Homecoming That Refuses Easy Villains

    Let Us Through, Dear Ancestors Review

    Let Us Through, Dear Ancestors Review: Salvation Built on Other People’s Bodies

    One Minute to Midnight Review

    One Minute to Midnight Review: Old Romances, New Rules, Unsettled Accounts

    Arrested Memory Review

    Arrested Memory Review: When Confusion Starts Looking Like Evidence

    Drawn Together Review

    Drawn Together Review: Attractive Leads, Predictable Machinery

    The Housewife Review

    The Housewife Review: Respectability Makes a Dangerous Disguise

    River Review

    River Review: Familiar Slasher Waters Hide Something Stranger

    Girl Group Review

    Girl Group Review: Pop Joy Struggles Against Tired Comedy

  • Game Reviews
    Tiny Eden Review

    Tiny Eden Review: The Garden Thrives Even When the Systems Struggle

    Donutal Review

    Donutal Review: Two Aliens, One Interrogation Room, Plenty of Trouble

    The Alighieri Circle: Dante's Bloodline Review

    The Alighieri Circle: Dante’s Bloodline Review: Hell Is Better Solved Than Explained

    Marvels Wolverine Review

    Marvel’s Wolverine Review: A Great Logan Trapped in a Limited Action Game

    NHL 27 Review

    NHL 27 Review: EA Has the Right Ideas, Mostly

    Welcome to Elderfield Review

    Welcome to Elderfield Review: Roll the Dice and Tend the Crops

    Barbarian Saga: The Beastmaster Review

    Barbarian Saga: The Beastmaster Review: Great Transformations, Rough Execution

    Apidya' Special Review

    Apidya’ Special Review: One Cult Classic Still Has Plenty of Sting

    Bus Simulator 27 Review

    Bus Simulator 27 Review: A Management Sim Waiting for Mechanical Repairs

  • The Bests
No Result
View All Result
GAZETTELY
No Result
View All Result
Ra Ra BOOM Review

Bambi: A Tale of Life in the Woods Review: Speaking Without Words

Unmoored Review: A Strong Performance Adrift in a Flawed Film

Home Games Reviews Games

Ra Ra BOOM Review: Looks Great, Plays Poorly

Mahan Zahiri by Mahan Zahiri
1 year ago
in Games, PC Games, PlayStation, Reviews Games, Xbox
Reading Time: 6 mins read
A A
0
Share on FacebookShare on TwitterShare on PinterestShare on WhatsAppShare on TelegramSummarize with ChatGPTSummarize with Perplexity

Ra Ra BOOM enters a revitalized beat ‘em up scene with a jolt of high-fructose energy. It presents itself as a modern arcade brawler, complete with four-player co-op, wrapped in the bright packaging of a Saturday morning cartoon.

The aesthetic is pure comic book, a feeling that defines the entire experience. Players take control of a team of ninja-like cheerleaders from outer space, tasked with saving the world. The team consists of Aris, the leader; Ren, a swift katana wielder; Vee, who carries a massive shield and gun; and Saida, a powerful cyborg.

Their mission is straightforward: a rogue AI named Zoi has unleashed her robot army on Earth, and this quartet is our last line of defense. The game even incorporates a clever team-based life system. When your first hero falls, you jump back into the action as another teammate, continuing the fight until the entire squad is defeated.

Mechanics in Conflict

At its foundation, Ra Ra BOOM equips its heroines with a familiar arsenal. A light attack forms the basis of simple combos, while a heavy attack is meant to provide a weightier, more damaging alternative. Each character also has a ranged weapon for distant threats, a special move for clearing crowds, and a dodge for defense.

These elements are functional on their own, yet the game’s problems begin where these systems intersect, or rather, where they fail to. The combat attempts to emulate the depth of fighting games but misses the connective tissue that makes such systems satisfying. For example, the light and heavy attacks exist as two separate entities. There is no intuitive way to cancel a quick string of light jabs into a heavy launcher.

The aerial combo system, which should be the rewarding follow-up to a successful launch, is equally shallow, often amounting to little more than a couple of unsatisfying mid-air hits. In a genre where titles like Marvel vs. Capcom built legacies on freeform aerial expression, Ra Ra BOOM’s version feels like a pale imitation that misunderstands its inspiration.

The defensive options are just as problematic. The dodge mechanic, a staple for survivability in modern action games, is implemented here with a critical flaw: it cannot be used to cancel an attack animation. In a fast-paced brawler where enemy hordes can fill the screen, being locked into an attack sequence without a defensive out feels needlessly punishing.

This issue is magnified by what appears to be a severe input buffering problem. A player might see a telegraphed attack and press the dodge button, only for the character to complete their current attack animation and then perform the dodge a full second or two after the command was given. This lag between intent and action is immensely frustrating and makes encounters feel less about skillful reaction and more about wrestling with unresponsive controls.

This mechanical awkwardness extends to the game’s structural ideas. The action is set on a plane with clearly defined horizontal lanes, a system intended to add tactical depth to positioning. During certain boss fights, this works as intended; a boss might unleash an attack that travels down a single lane, forcing players to reposition. In the moment-to-moment brawling against standard enemies, however, the system breaks down.

Player attacks are often locked to a specific lane, but enemies move between them with a freedom the player does not have, leading to many attacks whiffing for reasons that feel entirely disconnected from player input or skill. The lanes become little more than lines on the floor. Ranged combat, while a welcome alternative, does not fix these core issues.

It serves a purpose for handling specific enemy types from afar, but its low damage output makes it a situational utility rather than a viable primary strategy. The game is fundamentally confused about its own identity. It presents the frantic, enemy-filled screens of a classic brawler like Teenage Mutant Ninja Turtles: Shredder’s Revenge but couples this with a rigid, commitment-heavy control scheme more akin to a Souls-like, all without the precision and responsiveness that make those games fair.

Pitch-Perfect Presentation

While the game’s hands-on feel is a source of frustration, its audio-visual presentation is an unqualified success. The art direction is exceptional, perfectly capturing the intended “comic book come to life” aesthetic. Narrative sequences are not traditionally animated. They are presented as a series of gorgeous, high-detail splash panels that slide into frame, with characters frozen in expressive poses.

Ra Ra BOOM Review

The effect is like reading a digital comic, a style reinforced by mission briefings that appear as pencil sketches on coiled notebook paper. This artistic vision carries over into the gameplay itself. The four heroines are designed with distinct, colorful outfits that pop against the varied backdrops, which range from toxic swamps and neon-drenched arcades to dilapidated amusement parks. The enemy robots provide a great visual contrast, appearing as a cold, metallic force against the heroines’ lively energy.

The sound design is equally impressive and works hard to sell the game’s energetic personality. The experience opens with a fantastic femme-pop anthem that could easily find a home on a Charli XCX playlist, immediately establishing a tone of fun and confidence. This energy is maintained by an upbeat electronic soundtrack that drives the action forward.

The voice acting is another high point. Each of the four protagonists is brought to life with a performance that perfectly matches her archetype, making them easy to distinguish during chaotic fights. The audio feedback from combat is also well-executed. The crackle of energy weapons and the satisfying clang of melee attacks connecting with robot chassis provide a sense of impact that the game’s unresponsive controls often fail to deliver.

This excellent presentation is tasked with carrying a narrative that is ultimately quite thin. The story is a simple vehicle to move players from one stage to the next. The plot about the rogue AI Zoi is a familiar trope that is never explored with any real depth. The four heroines are visually distinct and have strong voice performances, but they are given almost no character development. Their personalities are established at the start and remain static throughout the short campaign.

The game misses opportunities to build relationships between them or explore their motivations beyond the basic goal of saving the world. Even Zoi, the main antagonist, is a generic villain who is defeated without offering any memorable monologue or interesting perspective. The story is serviceable, but it lacks the heart and narrative payoff that would elevate it beyond a simple excuse for the action.

Unfulfilled Potential

Character improvement in Ra Ra BOOM is handled through a straightforward upgrade system. Defeated robots drop scrap, a currency that can be spent at any time in the Scrap Shop, which is accessible from the pause menu. This creates an immediate and simple feedback loop: fight, earn scrap, get stronger.

Ra Ra BOOM Review

The shop offers a wide array of stat increases, allowing players to boost their health, attack power, speed, and other attributes. It also offers entirely new moves to unlock, such as an air dash for improved mobility or special ammo types like poison and ice for the ranged weapons. While these upgrades add a sense of progression, they also expose a significant imbalance in the game’s design.

The “Luck” stat, which increases the drop rate of items from enemies, can completely trivialize the game’s difficulty. A player who focuses on upgrading Luck will find the screen littered with health-restoring items after every major fight, effectively removing any sense of danger or tension. This turns encounters that should be challenging into simple exercises in attrition.

Other upgrades are questionable in their utility; one review noted that an “upgrade” to reduce weapon recoil might actually be a downgrade, as the natural pushback from firing a weapon is a useful defensive maneuver. The new moves one can unlock do little to fix the core disconnectedness of the combat system. An uppercut or a spike attack are welcome additions, but they are still governed by the same rigid rules that prevent them from flowing together with the rest of your moveset.

The game is a short experience, and its difficulty curve is shallow. Checkpoints are generous, appearing frequently throughout levels and even during multi-stage boss fights, which removes much of the penalty for failure. For replayability, the game offers a scoring system, an end-of-level Report Card that gives a team grade, and optional “homework assignments” for each stage.

These challenges, such as completing a level without using ranged attacks, offer a mild incentive to revisit areas, but they are not compelling enough to support long-term play. The experience of playing Ra Ra BOOM is one of friction between what the game shows you and what it lets you feel. The eyes are treated to a spectacle of color, style, and personality.

The hands, however, are left to grapple with a control scheme that feels incomplete. It is a game with a tremendous amount of surface-level charm that is unfortunately undermined by a foundation of flawed and unsatisfying mechanics. It stands as a powerful example of how crucial a game’s core feel is, and how even the most brilliant presentation cannot fully redeem a system that feels unresponsive to play.

The Review

Ra Ra BOOM

5.5 Score

Ra Ra BOOM is a dazzling spectacle of art and sound that is tragically let down by its core gameplay. While its comic-book energy is infectious, the experience is soured by unresponsive controls and a combat system that feels fundamentally broken. It is a game with immense style but a frustrating lack of substance, full of unfulfilled potential.

PROS

  • Stunning comic book art style and fluid animation.
  • Exceptional, high-energy soundtrack and voice acting.
  • Strong, charming personality and character designs.

CONS

  • Unresponsive controls and noticeable input lag.
  • Clunky and disconnected combat mechanics.
  • Shallow story and minimal character development.
  • Difficulty is easily trivialized by the upgrade system.

Review Breakdown

  • Overall 0
Tags: AdventureCasual gameFeaturedFighting gameGylee GamesIndie gameRa Ra BOOMRole-playing gameShooter game
Previous Post

Bambi: A Tale of Life in the Woods Review: Speaking Without Words

Next Post

Unmoored Review: A Strong Performance Adrift in a Flawed Film

Try AI Movie Recommender

Gazettely AI Movie Recommender

This Week's Top Reads

  • Is This Seat Taken? Review

    Is This Seat Taken? Review: A Satisfying Mental Workout

    1294 shares
    Share 0 Tweet 0
  • Fauda Season 5 Review: Revenge Crosses the Mediterranean

    1 shares
    Share 0 Tweet 0
  • Peter Farrelly’s “I Play Rocky” Scores TIFF Standing Ovation, Eyes Oscar Run

    0 shares
    Share 0 Tweet 0
  • You Can See Everything Review: Three Hours Inside a Manufactured Reality

    0 shares
    Share 0 Tweet 0
  • The Grand Tour Review: The Keys Change Hands

    0 shares
    Share 0 Tweet 0
  • Trust Review: Squandered Potential and an Incoherent Plot

    6 shares
    Share 0 Tweet 0
  • Last Seen Review: A Missing-Girl Thriller With Better Questions

    1 shares
    Share 0 Tweet 0

Must Read Articles

Drawn Together Review
Movies

Drawn Together Review: Attractive Leads, Predictable Machinery

3 hours ago
A Love Other Than Yours Review
TV Shows

A Love Other Than Yours Review: Ten Years of Love Reach a Breaking Point

4 hours ago
Your Mother Your Mother Your Mother Review
Movies

Your Mother Your Mother Your Mother Review: Mahershala Ali Finds Strength in Helplessness

6 hours ago
Marvels Wolverine Review
PlayStation

Marvel’s Wolverine Review: A Great Logan Trapped in a Limited Action Game

2 days ago
American Hostage Review
TV Shows

American Hostage Review: A Hostage Crisis Traps the Reporter Too

2 days ago
Loading poll ...
Coming Soon
Which of Alfred Hitchcock's 1960s thrillers is your all-time favorite?

Gazettely is your go-to destination for all things gaming, movies, and TV. With fresh reviews, trending articles, and editor picks, we help you stay informed and entertained.

© 2021-2026 All Rights Reserved for Gazettely

What’s Inside

  • Movie & TV Reviews
  • Game Reviews
  • Featured Articles
  • Latest News
  • Editorial Picks

Quick Links

  • Home
  • About US
  • Contact Us
  • Advertise with Us
  • Review Guidelines

Follow Us

Facebook X-twitter Youtube Instagram
No Result
View All Result
  • Gazettely | Movie, TV & Game Reviews, News, and Rankings
  • Movies
  • Entertainment News
  • Movie and TV Reviews
  • TV Shows
  • Game News
  • Game Reviews
  • Contact Us

© 2024 All Rights Reserved for Gazettely