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Final Fantasy XVI

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Final Fantasy XVI Director Reveals Why Open World Won’t Work for the Game

Square Enix's upcoming Final Fantasy XVI, set to release this summer exclusively for PS5, won't be following the trend of other major video game franchises in becoming an open world game. Here's why.

Naser Nahandian by Naser Nahandian
4 years ago
in Games, News, PlayStation
Reading Time: 1 min read
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Final Fantasy XVI, the latest installment in the Square Enix franchise, will have a traditional design with individual levels, breaking away from the trend of open world games seen in other franchises like the previous Final Fantasy XV.

According to an interview with the game’s director, Hiroshi Takai, the decision was made in order to manage the pace of the adventure throughout the game’s purely narrative story.

Takai also discussed the game’s new combat system, which seems to be closer to the hack and slash genre than to the RPG roots of the series.

The combat system is somewhat inspired by the profession system in Final Fantasy V, but details are yet to be revealed by Square Enix.

With its darker and more mature plot than previous Final Fantasy installments, Final Fantasy XVI aims to be a somewhat transgressive game for the franchise.

And while it won’t be an open world game, fans can still look forward to a traditional Final Fantasy experience when the game launches on June 22 exclusively for PS5. While a PC release is planned for the future, the game’s exclusivity leaves out Xbox consoles indefinitely.

Embark on a New Adventure in Valisthea: “Join Clive in his latest quest in ‘Final Fantasy XVI: Echoes of the Fallen.’ Read our in-depth review of Final Fantasy XVI: Echoes of the Fallen to discover the new challenges and formidable foes awaiting in this beautifully crafted expansion, perfect for fans of the series.”

Tags: Action role-playing gameAdventure gameCreative Business Unit IIIFighting gameFinal Fantasy XVISquare Enix
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