• Latest
  • Trending
Mina the Hollower Review

Mina the Hollower Review: Yacht Club Games Digs Up Something Special

Carlos Mencia

Carlos Mencia Pleads Not Guilty to 12 Felony Tax Charges, Walks Free After Bail Cut to $50,000

2 minutes ago
Tom Holland and Zendaya

Tom Holland Calls Insomniac’s Spider-Man Games “Absolutely Sensational” — and Zendaya Won’t Let Him Touch the Controller

5 minutes ago
Powerpuff Girls

Warner Bros. Is Making a New Powerpuff Girls Movie — and Almost Nothing Else Has Been Decided

9 minutes ago
Keanu Reeves

Keanu Reeves in Talks to Star in New Lego Movie With Toy Story 4 Director Josh Cooley

18 minutes ago
Superman

David Corenswet Steps In After Photographer Touches Milly Alcock at Supergirl Premiere

21 minutes ago
Peter Asher: Everywhere Man Review

Peter Asher: Everywhere Man Review: Pop History From the Studio Glass

Our Father Review

Our Father Review: Faith, Punishment, and the Locked Door

Dark Scrolls Review

Dark Scrolls Review: Retro Chaos With Slippery Boots

Minions & Monsters Review

Minions & Monsters Review: Hollywood Eats the Pest

Lucy Lost Review

Lucy Lost Review: Wartime Fear in a Storybook Frame

Jenna Ortega

Jenna Ortega Is an Artificial Friend in Taika Waititi’s Klara and the Sun Trailer

15 hours ago
download 3 1

Ken Russell’s Banned Masterpiece The Devils Finally Gets Its Theatrical Release

15 hours ago
  • Home
  • Privacy Policy
  • Terms and Conditions
  • Gazettely Review Guidelines
Tuesday, June 23, 2026
GAZETTELY
  • Home
  • Movie and TV News
    Carlos Mencia

    Carlos Mencia Pleads Not Guilty to 12 Felony Tax Charges, Walks Free After Bail Cut to $50,000

    Tom Holland and Zendaya

    Tom Holland Calls Insomniac’s Spider-Man Games “Absolutely Sensational” — and Zendaya Won’t Let Him Touch the Controller

    Powerpuff Girls

    Warner Bros. Is Making a New Powerpuff Girls Movie — and Almost Nothing Else Has Been Decided

    Keanu Reeves

    Keanu Reeves in Talks to Star in New Lego Movie With Toy Story 4 Director Josh Cooley

    Superman

    David Corenswet Steps In After Photographer Touches Milly Alcock at Supergirl Premiere

    Jenna Ortega

    Jenna Ortega Is an Artificial Friend in Taika Waititi’s Klara and the Sun Trailer

    download 3 1

    Ken Russell’s Banned Masterpiece The Devils Finally Gets Its Theatrical Release

    Quentin Tarantino

    Quentin Tarantino and Kylie Minogue Film Surprise Welsh Movie in Porthcawl

    Timothée Chalamet, Selena Gomez

    Timothée Chalamet Makes Animation Debut Alongside Selena Gomez in Illumination’s Not Alone

  • Movie and TV Reviews
    Peter Asher: Everywhere Man Review

    Peter Asher: Everywhere Man Review: Pop History From the Studio Glass

    Our Father Review

    Our Father Review: Faith, Punishment, and the Locked Door

    Minions & Monsters Review

    Minions & Monsters Review: Hollywood Eats the Pest

    Lucy Lost Review

    Lucy Lost Review: Wartime Fear in a Storybook Frame

    Basic Psych Review

    Basic Psych Review: Professional Ethics Meet Domestic Panic

    Underland Review

    Underland Review: The Earth Keeps Its Secrets

    Out Laws Review

    Out Laws Review: Colonial Law Meets Living Courage

    Weekend at the End of the World Review

    Weekend at the End of the World Review: Two Fools Meet the Void

    Olivia Review

    Olivia Review: Grief Wanders Through Blood and Wind

  • Game Reviews
    Dark Scrolls Review

    Dark Scrolls Review: Retro Chaos With Slippery Boots

    Craftlings Review

    Craftlings Review: Tiny Workers Build a Smarter Puzzle Machine

    Devil May Cry 5: Devil Hunter Edition Review

    Devil May Cry 5: Devil Hunter Edition Review: Style Survives the Switch

    Super Woden: Rally Edge Review

    Super Woden: Rally Edge Review: Arcade Rally With Real Bite

    Secret Paws - Cozy Apartments Review

    Secret Paws – Cozy Apartments Review: Tiny Cats, Big Perspective Tricks

    33 Immortals Review

    33 Immortals Review: Big Raid Energy, Small Upgrade Sparks

    Dave the Diver: In the Jungle Review

    Dave the Diver: In the Jungle Review: Bancho Takes the Grill Outside

    Mousebusters Review

    Mousebusters Review: Rodent Scale, Human Sadness

    EA Sports UFC 6 Review

    EA Sports UFC 6 Review: The Stand-Up Game Finally Hits Clean

  • The Bests
No Result
View All Result
  • Home
  • Movie and TV News
    Carlos Mencia

    Carlos Mencia Pleads Not Guilty to 12 Felony Tax Charges, Walks Free After Bail Cut to $50,000

    Tom Holland and Zendaya

    Tom Holland Calls Insomniac’s Spider-Man Games “Absolutely Sensational” — and Zendaya Won’t Let Him Touch the Controller

    Powerpuff Girls

    Warner Bros. Is Making a New Powerpuff Girls Movie — and Almost Nothing Else Has Been Decided

    Keanu Reeves

    Keanu Reeves in Talks to Star in New Lego Movie With Toy Story 4 Director Josh Cooley

    Superman

    David Corenswet Steps In After Photographer Touches Milly Alcock at Supergirl Premiere

    Jenna Ortega

    Jenna Ortega Is an Artificial Friend in Taika Waititi’s Klara and the Sun Trailer

    download 3 1

    Ken Russell’s Banned Masterpiece The Devils Finally Gets Its Theatrical Release

    Quentin Tarantino

    Quentin Tarantino and Kylie Minogue Film Surprise Welsh Movie in Porthcawl

    Timothée Chalamet, Selena Gomez

    Timothée Chalamet Makes Animation Debut Alongside Selena Gomez in Illumination’s Not Alone

  • Movie and TV Reviews
    Peter Asher: Everywhere Man Review

    Peter Asher: Everywhere Man Review: Pop History From the Studio Glass

    Our Father Review

    Our Father Review: Faith, Punishment, and the Locked Door

    Minions & Monsters Review

    Minions & Monsters Review: Hollywood Eats the Pest

    Lucy Lost Review

    Lucy Lost Review: Wartime Fear in a Storybook Frame

    Basic Psych Review

    Basic Psych Review: Professional Ethics Meet Domestic Panic

    Underland Review

    Underland Review: The Earth Keeps Its Secrets

    Out Laws Review

    Out Laws Review: Colonial Law Meets Living Courage

    Weekend at the End of the World Review

    Weekend at the End of the World Review: Two Fools Meet the Void

    Olivia Review

    Olivia Review: Grief Wanders Through Blood and Wind

  • Game Reviews
    Dark Scrolls Review

    Dark Scrolls Review: Retro Chaos With Slippery Boots

    Craftlings Review

    Craftlings Review: Tiny Workers Build a Smarter Puzzle Machine

    Devil May Cry 5: Devil Hunter Edition Review

    Devil May Cry 5: Devil Hunter Edition Review: Style Survives the Switch

    Super Woden: Rally Edge Review

    Super Woden: Rally Edge Review: Arcade Rally With Real Bite

    Secret Paws - Cozy Apartments Review

    Secret Paws – Cozy Apartments Review: Tiny Cats, Big Perspective Tricks

    33 Immortals Review

    33 Immortals Review: Big Raid Energy, Small Upgrade Sparks

    Dave the Diver: In the Jungle Review

    Dave the Diver: In the Jungle Review: Bancho Takes the Grill Outside

    Mousebusters Review

    Mousebusters Review: Rodent Scale, Human Sadness

    EA Sports UFC 6 Review

    EA Sports UFC 6 Review: The Stand-Up Game Finally Hits Clean

  • The Bests
No Result
View All Result
GAZETTELY
No Result
View All Result
Mina the Hollower Review

Molly vs the Machines Review: Grief Meets Corporate Evasion in a Chilling Documentary

The Dyers’ Caravan Park Review: Celebrity Chaos Meets Real Caravan Park Pressure

Home Games Reviews Games

Mina the Hollower Review: Yacht Club Games Digs Up Something Special

Coby D'Amore by Coby D'Amore
3 weeks ago
in Games, Nintendo, PC Games, PlayStation, Reviews Games, Xbox
Reading Time: 7 mins read
A A
0
Share on FacebookShare on TwitterShare on PinterestShare on WhatsAppShare on TelegramSummarize with ChatGPTSummarize with Perplexity

Mina the Hollower arrives with the confidence of a game that knows exactly what it wants from the past. Yacht Club Games dresses it in a Game Boy Color-inspired coat, then fills that small frame with a dense, punishing, strange, and surprisingly flexible action-adventure RPG.

Its heroine, Mina, is a tiny mouse Hollower sent to the Tenebrous Isles to investigate sabotaged Spark Generators and the spreading horrors tied to them. She may look fragile, yet she moves through this hostile world with a monster slayer’s resolve and an inventor’s uneasy connection to the machines at the root of the crisis.

The first impression is immediately clear: this is cute gothic horror with teeth. Haunted houses, crypts, cursed farms, oddball villagers, undead enemies, giant bosses, and dark little jokes all crowd into its world. Beneath the retro surface sits a demanding adventure about exploration, survival, and mastery. Mina burrows, fights, experiments with builds, chases clues, and pays for mistakes in blood, Bones, and bruised pride.

The Tenebrous Isles Reward Curiosity and Memory

The Tenebrous Isles are built around Ossex, a central town that starts as a safe point of orientation and slowly becomes a web of leads. Shops open up, NPCs gain new relevance, clues point toward distant routes, and shortcuts reshape how the world fits together.

The island is structured less like a checklist and closer to a physical mystery. You are rarely stopped by a glowing lock or a required dungeon item. Progress usually comes from reading the environment, testing a route, surviving a dangerous path, or realizing that an earlier oddity has a purpose.

That design gives Mina the Hollower a refreshing sense of trust in the player. Like the first Legend of Zelda, it is comfortable letting you wander into trouble. Like Link’s Awakening, it fills its small spaces with weird characters and dreamlike logic.

Also Read

  • best 2025 games
    Gazettely's 30 Best Video Games of 2025
  • Best Christmas Movies
    30 Best Christmas Movies to Watch This Holiday Season
  • Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Review
    Demon Slayer -Kimetsu no Yaiba- The Hinokami…
  • Best 2025 Movies
    Gazettely's 30 Best Movies of 2025
  • Best Horror Movies
    30 Best Horror Movies: The Horror Hall of Fame
  • best sci fi movies
    30 Best Sci Fi Movies Ever: Gazettely's Ultimate…

Like Dark Souls, it lets distant areas fold back into one another through shortcuts that feel earned rather than handed out. The comparison matters because Mina understands why those games worked. It does not copy their shapes alone. It captures the pleasure of noticing a strange gap, remembering it hours later, and returning with a new idea.

The game strongly rewards note-taking. Suspicious mirrors, unreachable shelves, odd bits of NPC dialogue, blocked bridges, hidden holes, inaccessible treasure chests, and glimpses of future areas all sit in the player’s mind. The map gives broad help, yet it does not flatten the world into a solved diagram.

That choice can be thrilling for players who enjoy old-school discovery. It may also frustrate anyone who prefers clear markers, detailed room maps, or direct quest logs. Mina wants you to pay attention, and it is rarely shy about punishing distraction.

Its regions avoid feeling like simple palette swaps. Bayou routes force you to think about water and boats. Icy mountains bring fragile blocks and sliding hazards. Desert zones mix machinery, conveyors, and explosions. Graveyards, beaches, farms, crypts, and castles each bring different rhythms of danger. Septemberg stands out as one of the game’s sharpest areas, an autumn nightmare of wind, leaves, pumpkins, hedge mazes, storms, and escalating fear. It feels playful at first, then grows nastier screen by screen.

Shortcuts are a key part of the pleasure. A rope, a switch, a train, or a hidden path can turn a draining trek into a quick hop from the nearest safe point. The train is especially charming because it serves a mechanical purpose and deepens the setting. It is fast travel with personality. You can move through the carriages, speak with passengers, and feel the island as a lived-in place rather than a menu full of destinations.

Burrowing Turns Movement Into Combat Language

Mina’s burrowing is the mechanic that gives the game its pulse. At first, it reads like a dodge or a traversal trick. Soon, it becomes the center of how you understand space. Mina can dive under the ground, slip beneath enemies, pop up into a jump, avoid hazards, break objects, lift items, discover hidden rooms, and extend movement through dangerous terrain. The move asks the player to think in two states at once: above ground, where attacks and enemies are visible, and underground, where timing and positioning become everything.

Mina the Hollower Review

There is a real learning curve here. Burrow too early and you waste the opening. Pop up in the wrong spot and you land in pain. Misjudge a gap and you lose health to the terrain. The system can feel awkward during the first hours, especially in areas filled with enemies and platforming hazards. Once it clicks, Mina starts to feel wonderfully nimble. Combat becomes a matter of dipping under danger, emerging behind an enemy, and turning defense into pressure.

The weapon system supports that sense of improvisation. Mina can fight with tools such as the Nightstar, a whip-like mace with safe reach, twin daggers suited for aggressive damage, heavier hammer-style weapons, and defensive options with shield-like or coffin-like qualities.

Upgrades tend to expand function rather than inflate numbers. That keeps the focus on spacing, timing, and rhythm. The right weapon is tied to how you read a room. Long reach can keep you safe. Daggers can melt a boss if you stay accurate. Heavy weapons reward patience and positioning.

Sidearms add another layer of adaptation. Powered by Joules, these secondary tools include knives, axes, projectile-blocking parasols, the Iron Steed bicycle, ghostly helpers, and strange pet-like attacks. Some behave like classic subweapons from Castlevania, while others are odd enough to feel specific to Mina’s world. The Iron Steed is a great example because it can aid movement, combat, and secret hunting. Sidearms are limited by resources and availability, so they encourage practical thinking rather than a single perfect solution.

Trinkets are where build crafting opens up. These modifiers can change movement, defense, offense, healing, burrowing, and survival. An exploration setup might focus on longer jumps, longer burrow time, wall grabs, or slow falling. A boss setup might use damage multipliers, revives, health boosts, lightning protection, or attack effects.

Since you can swap them at Underlabs, the game invites you to treat each major obstacle as a design problem. A route that felt impossible can become manageable with the right movement build. A boss that seemed brutal can soften once your damage, healing, or defensive tools fit the pattern.

The healing system gives combat its sharpest edge. Mina uses Plasma Vials, yet missing health is refilled through aggression. Landing hits builds Plasma, then a vial converts it into health. Low health does not invite you to hide in a corner. It pushes you back toward the enemy. This creates a tense emotional loop: fear tells you to retreat, the system tells you to attack. The best moments happen when you survive because you trusted your hands, not because you found a safe pause.

Difficulty Comes With Many Ways to Push Back

Mina the Hollower is hard from the start. Enemies hit hard, bosses demand pattern recognition, platforming hazards punish sloppy movement, and the opening stretch can make the player feel underpowered. After the guided intro, the world opens with little concern for your comfort. A route can look like the intended path and still chew you up. That early harshness may catch some players off guard.

Mina the Hollower Review

The game improves as its systems widen. Bones serve as the central progression resource, used to raise main weapon attack, defense, and Sidearm strength. They come from combat and exploration, and they create a familiar risk loop. Push farther and you may return richer. Die carelessly and you can lose progress, though Sparks can protect you from that loss. Underlabs act as the anchor points where you level up, swap weapons, adjust Trinkets, manage resources, and prepare for the next push.

This structure makes difficulty feel negotiable. A boss can be beaten through clean pattern learning. It can also be handled through stronger stats, a better Trinket setup, smarter Sidearm use, or a safer weapon choice. Grinding exists, yet it rarely feels like the only answer. For players who enjoy RPG progression, that matters. Hollow Knight asks for mastery above all else, while Mina gives players several levers to pull. Skill still matters, but planning matters too.

Bosses are usually large, readable, and severe. The best fights make good use of the visual clarity, with clear targets and attacks that can be learned through repeated attempts. Optional and secret bosses push this further, serving players who want the nastiest tests the island can offer. Regular enemies also require focus. Even a normal room can turn dangerous when bats, pits, spikes, and moving hazards all crowd the screen.

The assist and modifier options are unusually generous. Players can reduce enemy damage, add boss checkpoints, alter game speed, remap controls, adjust screen shake, change healing rules, add Underlabs, warp back to the hub, or make Mina’s movement floatier.

Challenge seekers can move the other way with harsher settings, one-hit rules, altered movement, strange visual effects, and New Game+ variations. Easier settings may disable achievements, but the game frames the choice clearly. It respects different appetites for friction without treating accessibility as an afterthought.

Gothic Pixels With a Strange Little Soul

The Game Boy Color-style art is one of Mina’s smartest choices. Its blocks, limited shapes, and bright contrasts are nostalgic, yet the presentation is never muddy. Fragile tiles, gaps, hazards, boss weak points, and interactive objects are usually readable at a glance. That clarity is essential in a game this demanding. If a boss fills the screen with limbs, teeth, projectiles, or strange appendages, the visual language still guides your eye toward what matters.

Mina the Hollower Review

The small-scale pixel art also has surprising drama. Tower silhouettes, scenic backdrops, region-specific props, and sudden establishing shots give the island a theatrical quality. The world feels carved out of old hardware memory, then filled with modern density. It can be adorable one moment and genuinely unnerving the next. Mina’s tiny body makes every towering monster seem larger, every haunted room colder, every sprint through danger a bit funnier and scarier.

The tone is one of the game’s greatest strengths. It is spooky, goofy, and grim in quick turns. You meet ghosts, cursed villagers, strange shopkeepers, friendly abominations, possessed places, angry spirits, and absurd monsters that feel pulled from a Halloween cartoon after midnight. Dialogue and portraits often sharpen the mood, especially when cute overworld sprites give way to stranger, uglier character art during conversation.

The soundtrack leans into chiptune gothic energy. It carries the baroque bite of classic horror-action games, with boss themes that push tension and area music that gives each region its own mood. The soundscape helps tie together machinery, magic, decay, and comedy. Even when the game is at its strangest, the music keeps the adventure coherent.

Narratively, Mina herself is the most interesting piece. She is a monster slayer, but she is also an inventor whose machines are tied to the island’s crisis. That gives her heroism a faint discomfort. She helps the Islefolk, defeats horrors, and restores order, yet her own work may have helped create the conditions for disaster.

The game uses that tension well. Choices here are less about dialogue trees and moral meters, and closer to how exploration changes your understanding of responsibility. The player chooses routes, builds, risks, secrets, and pacing, while the story slowly asks what Mina’s inventions have cost.

A main run can land around the mid-20-hour range, with plenty left for completionists. Hidden rooms, optional treasures, secret bosses, unresolved clues, area checklists, and New Game+ give the game a long tail. Carrying completion data and opened chests into New Game+ makes repeat play feel like continued investigation rather than a clean reset. Mina the Hollower is dense, strange, and demanding in all the right ways. It rewards patience, memory, experimentation, and a fondness for the dark little corners most games are too tidy to keep.

The Review

Mina the Hollower

9 Score

Mina the Hollower is a sharp, demanding, and richly crafted action-adventure that turns retro design into something fresh through burrowing, flexible builds, risky healing, and a world built around curiosity. Its difficulty can bite hard early on, and the light mapping may frustrate players who need clearer guidance, yet its combat, secrets, gothic charm, and player-driven exploration make it one of the strongest indie RPG adventures of its style.

PROS

  • Excellent burrowing mechanic
  • Dense, rewarding world design
  • Strong combat and build variety
  • Great gothic pixel art
  • Memorable chiptune soundtrack
  • Meaningful assist and modifier options
  • High replay value

CONS

  • Tough early difficulty spike
  • Limited map detail may frustrate some players
  • Heavy reliance on memory and note-taking
  • Some routes can feel unclear at first

Review Breakdown

  • Overall 0

Tags: Action gameAdventureAdventure gameFeaturedFighting gameJake KaufmanMina the HollowerTop PickYacht Club GamesYuzo Koshiro
Previous Post

Molly vs the Machines Review: Grief Meets Corporate Evasion in a Chilling Documentary

Next Post

The Dyers’ Caravan Park Review: Celebrity Chaos Meets Real Caravan Park Pressure

0 0 votes
Article Rating
Subscribe
Connect with
Login
I allow to create an account
When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. We also get your email address to automatically create an account for you in our website. Once your account is created, you'll be logged-in to this account.
DisagreeAgree
Notify of
guest
Connect with
I allow to create an account
When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. We also get your email address to automatically create an account for you in our website. Once your account is created, you'll be logged-in to this account.
DisagreeAgree
guest
0 Comments
Oldest
Newest Most Voted

Try AI Movie Recommender

Gazettely AI Movie Recommender

This Week's Top Reads

  • Is This Seat Taken? Review

    Is This Seat Taken? Review: A Satisfying Mental Workout

    1117 shares
    Share 0 Tweet 0
  • Trust Review: Squandered Potential and an Incoherent Plot

    6 shares
    Share 0 Tweet 0
  • The Polygamist Review: Betrayal Burns Bright in Netflix’s 22-Episode Drama

    0 shares
    Share 0 Tweet 0
  • I Will Find You Review: Parental Love Turns Dangerous in Netflix’s Latest Mystery

    1 shares
    Share 0 Tweet 0
  • Citizen Vigilante Review: Uwe Boll Mistakes Vengeance for Justice

    1 shares
    Share 0 Tweet 0
  • The Season Review: Hong Kong Glows While the Dialogue Sputters

    1 shares
    Share 0 Tweet 0
  • Time of Death Review: Michael Kelly Anchors a Grim Prison Mystery

    0 shares
    Share 0 Tweet 0

Must Read Articles

Sugar Season 2 Review
TV Shows

Sugar Season 2 Review: A Noir With a Telescope It Barely Uses

3 days ago
Voicemails for Isabelle Review
Movies

Voicemails for Isabelle Review: No Tom Hanks, and It Knows

3 days ago
EA Sports UFC 6 Review
Reviews Games

EA Sports UFC 6 Review: The Stand-Up Game Finally Hits Clean

5 days ago
I Will Find You Review
TV Shows

I Will Find You Review: Parental Love Turns Dangerous in Netflix’s Latest Mystery

5 days ago
Girls Like Girls Review
Movies

Girls Like Girls Review: Hayley Kiyoko Finds Her Voice Behind the Camera

5 days ago
Loading poll ...
Coming Soon
Which of Alfred Hitchcock's 1960s thrillers is your all-time favorite?

Gazettely is your go-to destination for all things gaming, movies, and TV. With fresh reviews, trending articles, and editor picks, we help you stay informed and entertained.

© 2021-2026 All Rights Reserved for Gazettely

What’s Inside

  • Movie & TV Reviews
  • Game Reviews
  • Featured Articles
  • Latest News
  • Editorial Picks

Quick Links

  • Home
  • About US
  • Contact Us
  • Advertise with Us
  • Review Guidelines

Follow Us

Facebook X-twitter Youtube Instagram
No Result
View All Result
  • Home
  • Movies
  • Entertainment News
  • Movie and TV Reviews
  • TV Shows
  • Game News
  • Game Reviews
  • Contact Us

© 2024 All Rights Reserved for Gazettely

wpDiscuz
0
0
Would love your thoughts, please comment.x
()
x
| Reply